# Common Terms

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## :red\_circle: Clearance Calls

<table><thead><tr><th width="204" align="center">CALLS</th><th>Meaning</th></tr></thead><tbody><tr><td align="center">CLEARED HOT</td><td>Clearance to release ordnance on this pass.</td></tr><tr><td align="center">ABORT</td><td>Cease action/attack/event/mission.</td></tr><tr><td align="center">CONTINUE</td><td>Continue present maneuver, <strong>does not</strong> imply a change in clearance to engage or expend ordnance.</td></tr><tr><td align="center">CONTINUE DRY</td><td>Continue present maneuver, ordnance release not authorized. Used to provide approval to aircraft to continue the pass without expending ordnance during Type 1, 2, or 3 control. (Joint terminal attack controller must use “Type 3, CONTINUE DRY” for dry Type 3 control.)<br><br>*<em><strong>It is a training term. By my knowledge, they never use it</strong></em></td></tr></tbody></table>

{% hint style="danger" %}
The word **CLEARED** will only be used when ordnance is actually to be delivered.&#x20;

This will minimize the chances of dropping ordnance on dry passes, further reducing the risk of friendly fire incidents. Nonstandard calls must be avoided at all times.
{% endhint %}

{% hint style="warning" %}
The supported commander has the **authority** and **responsibility** for the use of ordnance on the battlefield.
{% endhint %}

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## :star: Common Brevity Codes

<table><thead><tr><th width="157" align="center">Code</th><th width="291">Description</th><th>Example</th></tr></thead><tbody><tr><td align="center">Guns x3</td><td>Firing Guns/Cannon.</td><td>— </td></tr><tr><td align="center">Rifle</td><td>Launch of A/G missile.<br><br>(This call does not apply to <strong>Anti-Radiation</strong> missiles.)</td><td>— </td></tr><tr><td align="center">Pickle</td><td>Release of (Cluster/General-Purpose) bomb.</td><td>— </td></tr><tr><td align="center">Paveway</td><td>Release of <strong>laser-guided</strong> bomb.</td><td>— </td></tr><tr><td align="center">Splash(ed)</td><td>Ammunition impact/target destroyed.</td><td>"Uzi 11 Splash lead group!"</td></tr><tr><td align="center">Contact</td><td>Sighting of a specified reference point.</td><td><p>"Echo 31, call Contact"</p><p><br>— <em>(in this example, Echo 31 is a JTAC and he's asking the AC to report <strong>Contact</strong> when it has visual on the reference.)</em></p></td></tr><tr><td align="center">Visual</td><td>Sighting of the friendly.<br><em>Opposite “Blind”.</em></td><td>"Uzi 12 Visual Friendlies"</td></tr><tr><td align="center">Tally</td><td>Sighting of the target.<br><em>Opposite “No Joy”.</em></td><td>"Uzi 11 Tally! Engaging"</td></tr><tr><td align="center">Spot</td><td>When you spot the Laser designation.</td><td>"Uzi 11, Spot"</td></tr><tr><td align="center">IP Inbound</td><td>Aircraft has reached IP begin to attack.</td><td>"Hawg 01, IP Inbound"</td></tr><tr><td align="center">Bingo</td><td>Aircraft has no fuel ,but return to base.</td><td>"Zul 41 is Bingo, RTB"</td></tr><tr><td align="center">Winchester</td><td>No ordnance remaining, can be used to against the specific target.</td><td>"Uzi 11 is Winchester, RTB"</td></tr></tbody></table>
